![]() ![]() The name before that can be anything, but avoid white spaces, symbols and foreign symbols (to avoid problems, stick to A-Z,a-z,0-9). Valid audio files: you must use hca format (see below on how to convert to hca), and the file names must end with "_jp.hca" or "_en.hca". If you set this directory to a directory with valid audio files,you will be able to set them in the slots tab and SEV custom. But if you choose your own emb, the creator won't do any kind of processing, you will be on your own.Īudio: this is an optional directory with sound files for character selection screen and/or SEV (in custom mode). Let me explain a difference here, though: if you copy a emb from the game, the creator will do internal processing to rename the emb filenames to match your character 3-letter code. Again, you can choose your own file or let the creator copy one from the game. You can choose your own dds file or use the "Copy from game" to copy one from the game.īattle portrait: this is a emb file for the battle portrait, like those from /data/ui/texture. Select portrait: this is a dds file that is shown in the selection screen (like those in CHARA01.emb). ![]() (the installer won't allow two different mods with different guid and same 3-letter code to be installed). I suggest to use the most randomish names possible to avoid collision with other people mods. At the end I decided for the first option. myself! about wether I should let modders choose the 3-letters character code or autogenerate a randomish. (and I will assume all your files inside are named properly) The name of the directory will become your 3-letter character code. You must select here a directory with a 3-name letter that must not exist in game. In the text field, put the idx of the body.Ĭhara files: this is the directory that contains your char files (emd, emb, and all that). Before checking it, you should make sure that your bcs actually has bodies defined (you can use genser for that). ![]() This will make the game to treat as that (will fix moves, and will also make the character to get the pink bar when is an enemy).įorce game to use following body: first rule of this feature is to not use it if you don't know what it is about This feature allows to select a body defined in the bcs. ![]() Ozaru/Great Ape: check only if your character is an ozaru. You can't repeat a costume index between entries. (Note: if you don't specify X costume, it will use the general char name). Use specific char names for costumes: if you want each of your costumes to have different character names too, you'll have to tick that box, and specify there the name for each costume index. So, for example, if you fill english and spanish language, french users would get the english name. If it cannot find the string for a particular language, it will use the english one. On install time, the installer will install names files for all languages. The only mandatory language is the english one. What I'm gonna explain apply to any other field in the program that has a language combobox: I'll explain how the creator/installer handles languages. You will notice that language combobox.ĭon't worry, you don't need to learn 9 languages. As soon as the guid remains the same, the installer will recognize it as same mod.Ĭhar name: this is the actual name of the character that will appear on the game. Whenever you update a mod, you should open your old package file, and you will see how the guid remains the same. When you open the program, it generates a random one. GUID: this non-editable field is a unique identifier for the mod. This will only appear to users in install, but not in game. This will not only associate x2m extension with the installer, but it will also add an "edit" entry to the context menu of the windows file explorer, that will open those files with XV2 Chara Creator.Īnyway, if you are starting a new mod, just open the program normally. Download first XV2 Mods Installer (which includes inside the creator).īefore starting this tutorial, I recommend you to have run XV2 Mods Installer first, and clicked-> Tools->Associate x2m extension. ![]()
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